using UnityEngine;

public class ResetParameters : StateMachineBehaviour
{
	public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
	{
		AnimatorControllerParameter[] parameters = animator.parameters;
		foreach (AnimatorControllerParameter animatorControllerParameter in parameters)
		{
			animator.SetBool(animatorControllerParameter.name, value: false);
		}
	}
}
